ITLS 5500

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  • Syllabus
  • Experiences (Lessons)
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Experience 9
Student = Innovative Designer

Experiences: 01  02  03  04  05  06  07  08  09  10  11  12  13  14
  • ​Sections -  9A  9B  9C  9D  9E
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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions. Students:
  • know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
  • select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
  • develop, test and refine prototypes as part of a cyclical design process.
  • exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems
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Image labeled for reuse by Google. Click image to view source.
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Image is public domain. Click image to view source.
You've grown up with technology. It's infused into your lives in so many ways. However, you probably haven't experienced it deeply in an educational setting. That's what we want to do in this course - let you not only become more fluent using technology, but to get ideas how to use it in teaching and learning. In experience 9, we look at how to use design thinking to solve authentic problems and the technology tools available to help us do that.

​We'll explore some of the new technologies that are coming our way, and how they were invented to solve authentic problems.

Then, let's think about the topic of homework. Let's get out of the box and consider its true purpose and use.

​Finally, we're going to have you look at some great tools for building websites and web pages - both for you and for your students. This is going to be fun!
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  1. Learn to basic design strategies, and view examples of them in education.
  2. Discuss in our class groups our ideas and thoughts about homework, and our take-aways from experience 9A and 9B.
  3. Create your own website.
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  • Section 9A
    • ​​Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
    • Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks
  • Section 9B
    • ​​Students develop, test and refine prototypes as part of a cyclical design process.
    • Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
  • Section 9C: Just for fun! New technologies...
  • Section 9D: Thinking outside the box: Homework
  • ​Section 9E: Skill - Creating a website for your class
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​Use Module "Week 9 - Students become innovative designers - Create a Live Website" in Canvas! Be sure to look through the assigned discussions and their scoring rubrics!
Experiences: 01  02  03  04  05  06  07  08  09  10  11  12  13  14
  • ​Sections -  9A  9B  9C  9D  9E
Material on this website - other than curated internet videos and resources linked to within - are copyright 2020 by Nathan M. Smith Jr. - Updated July 22, 2020
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